I love building and tinkering with stuff.
Collaborated on an interactive installation using Arduino to promote the IT Product Design program. By exploring playful foot-based interactions, we created a public engagement tool that sparked dialogue about design through experimentation and iteration. Video
Designed a lamp that reacts to heartbeats, symbolizing life and mystery. The egg-shaped prototype invited users to interact by sensing their pulse, combining technology with personal connection in a tactile, sculptural form.
Explored ways to engage academic writers in co-designing a web tool for collaborative book production. Through distributed workshops and online tools, I fostered dialogue between authors and editors across borders, using collaborative design approaches.
Created a web tool for distributed participatory design, collecting over 60 user stories about game experiences. Analyzed feedback to identify factors motivating detailed storytelling and documented findings in a research paper.
Prototyped a âSocial Lampâ to spark discussions on personal values of indoor climate. Inspired by university canteen observations, the lamp reflected social dynamics at dining tables, blending critical design with user engagement.
Collaborated with engineers and designers to create video-based specifications for developing a sustainable electric generator in Angola. Used storytelling and workshops to bridge environmental challenges and engineering solutions.
Experimented with interactive applications in Processing inCreative Programming for Digital Media & Mobile Appscourse creating projects like âFlowerizerâ (algorithmic flower designs) and âBubblerizerâ (a physics-based bubble simulation).
Redesigned discarded materials into a functional âmultiped chairâ during a sustainable design workshop âsentimental/useless/usefulâŠâ led by two Nick Rawcliffe and Adam Fairweather. Collaborated with a furniture designer to craft a meaningful, resourceful piece from what would otherwise be waste.
Visualized an experimental Kinect-based business game concept for a European reinsurance company. Designed to engage trade booth visitors, the game challenged players to assess risks dynamically within a limited timeframe.
Developed a collaborative storytelling platform inspired by The Neverending Story. Using participatory design methods, I co-created a space for writers to share, improve, and connect through interactive storytelling.
Collaborated with cross-functional teams to ideate new applications for Nikoâs LED lighting solutions. Designed tangible business models and visual materials, facilitating meaningful discussions on market expansion.
Performed usability studies on Latvian public service websites, identifying and communicating user experience issues. Captured insights in video case studies presented at the iLive2012 conference. â
Explored my passion for drawing through online courses like Khan Academy and Drawspace. This collection showcases my journey of learning and experimentation, emphasizing dedication and the value of accessible teaching resources.
Produced an animated educational movie for a high school research project, demonstrating the efficiency of visual aids in teaching. The study revealed higher test scores among students learning through animation versus traditional handouts.
Facilitated workshops and designed prototypes for Dimapsâ distribution solutions. Used empathic design methods to address challenges in emergency delivery systems, proposing innovative use contexts based on user insights.
Historical evolution of my personal portfolio showcasing my work and design approach starting from high-school and early university years. Â Iterated from experimental concepts to a clean, maintainable site focused on accessibility and storytelling through simplicity.
Explored tacit knowledgeâs role in design through collaborative projects. Analyzed how different design methods reveal user insights, inspired by Nonakaâs knowledge management theories.